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Farabazi’s VR area coordinates equipment choices with the venue’s overall theme. This portfolio project illustrates the role of layout and environmental identity in integrating gaming technology into a leisure destination’s experience.

The VR games at Ghahramanan Amusement Park offer players a virtual-reality experience. Using devices such as headsets and controllers, players enter a three-dimensional interactive world and experience the sensation of playing within a virtual environment.

VR technology allows players to move actively within a virtual world, interact with objects and characters, and experience responsive sequences of events. These experiences can provide engaging, exciting entertainment.

At Farabazi in Ghahramanan Amusement Park, the virtual-reality area covers 55 square metres. Its equipment was purchased from FuninVR, a specialist brand in this industry.

The project’s designers selected the appearance of the equipment to reflect the overall theme of Farabazi. The area includes the following games:

VR E_spase Walk

VR Horse Simulator

VR Racing Moto

Funin VR+ (4 player)

VR Dark Racing

Eagle Flight Simulator

VR Dark Mars

VR Dark Mars

VR Dark Racing

VR E_spase Walk

For another application of this approach, explore Bowling: An Entertainment and Sport for Everyone.

From This Experience to Your Brief

To connect your idea with play and entertainment environments, talk to SARAAJ. Site images, audience needs and the operating programme support a more specific discussion.